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Showing posts with label Developer. Show all posts
Showing posts with label Developer. Show all posts

Wednesday, December 15, 2010

eBay makes Mobile Application Developer (News Pro XML)

eBay said today that it has acquired Critical Path Software, a developer who has worked with the enterprise applications including eBay for iPhone, StubHub, eBay, classifieds and shopping .com iPhone apps mobile applications. Terms of the agreement were not released.

"We are very serious to innovate in the mobile commerce, and this acquisition underlines our commitment to bringing the very best and brightest in the field of eBay, said Mark Carges, Global Chief Technology Officer and Vice President, products, eBay places."

"Integrating the Critical Path Software eBay team is a great victory mobile shoppers everywhere worldwide;" combined with the talent on our team today, we can make shopping and sale anywhere, anytime, for almost anything, even better. »

About the author:
Mike is a WebProNews staff writer. For the latest news from supporting visit WebProNews.

Sunday, December 12, 2010

Braid Developer Comes Down On Farmville (XML Pro News)

Developers who are surprised and disgusted by the success of games like Farmville can enjoy a recent interview with braid developer Jonathan Blow.  During, Blow clearly he approves of the games of this nature.

Blow said Simon Parkin of Gamasutra, "it is only to exploit the players and Yes, fun with this type of game.... report people"  But then when we look at the process of design in this game, it is not on the design of a fun game.  It is not on the design of something that is going to be interesting or a positive experience in any way - it is actually on the design of something that is a negative experience.

Blow, and then continued, "is on 'How do us something like cute and the positivity of projects' - but it makes people worry about when they are away from the computer actually and discharges the attention of their daily lives and back in the game."  What previous kinds of game ever made.  And it is, "How do we get players operate their friends in a mechanical way to progress."  That or exploit their friends, they type transform us and then we can monetize their relationships.

There you have it: the developer view respected on the subject, quite clear that what in fact is not the most noble how game design approach.

Or, if you feel like the path (although we encourage it), you can refer to the Blow as a sort of put-UN plan for the design of a game like Farmville comments.

About the author:
Doug is a WebProNews staff writer. Visit WebProNews for the latest news from e-commerce.